Glossary 3.28 – The Book of Lost Wisdom Volume Three
The Book of Lost Wisdom is a series with many characters, places, skills, items, and ideas to remember. This glossary is a quick way to restore the context the story expects you to have without retelling the book itself.
A word of warning: there will inevitably be spoilers here, so proceed with caution. Each entry gives the chapter by which it is safe to read. General Knowledge identifies ordinary facts of the world that its people would already know. General Knowledge is always safe to read.
A
Achilles (Chapter 3.26) - A lesser dragon encountered by Maynor in the Soulsplit dungeon.
Adventurer's Guild, The (General Knowledge) - A worldwide organization that registers adventuring teams, issues contracts, and wields considerable political influence.
Aisha (Book 2) - A reborn woman who runs a farm Eric and Dahr were taken to after their kidnapping. She is in a relationship with Eldiss, another reborn. Currently traveling with Dahr and Eldiss with Xarinos as their eventual destination.
Alexi, Prince of Melar (General Knowledge) - King Leonid's younger brother and heir, who governs Melar whenever Leonid is absent.
Ambient Magic (General Knowledge) - Magic that leaks into the physical world from the Other Realm and can affect magically sensitive creatures.
Andara (General Knowledge) - A powerful nation known for its warriors and nomadic traditions. Mavros of Andara's conquest of Lethe created Twyl.
Andeon Walsh (General Knowledge) - Guild master of the Adventurer's Guild chapter in Rish.
Arimen (Book 2) - Sylinar's estranged immortal mate, who started off life as a human. The Undead King inhabits his body.
Auzzman (Chapter 3.4) - Also known as Auzz. A palace guard and mage who served on Gallen Burke's scouting team during the Undead War.
B
Bear (Book 2) - One of the masterless familiars who joined Chari and Kalutu on their holy quest.
Bess (Chapter 3.11) - A reborn healer who cared for Queen Treya during her secret pregnancy and arranged for her infant son to receive treatment on Earth. She now serves as the Undead Queen's emissary.
Book of Lost Wisdom, The (General Knowledge) - A relic from a children's parable said to contain all the wisdom of the world. Adventurers search for the book but gain wisdom through their journey instead. Different countries tell different versions, all teaching that wisdom comes from living rather than books. Kalutu named his nightly journal The Book of Lost Wisdom after it, making it real, but private.
Borin (Chapter 3.2) - The salad Healer of the Misfits of Karmenon, traveling with the group tasked by the gods with finding a dungeon.
Brethren (General Knowledge) - Brethren, known as such because they’re part of the Brotherhood (though they prefer the term kindred), are a people who attain various powers without depending on a tether from a god.
Brotherhood, The (General Knowledge) - An island between Aestra and Gloomhearth claimed by the kindred, who have lived there for centuries. Most humans fear the Brotherhood and avoid it.
C
Cassius (General Knowledge) – King Terrence’s father, former King of Twyl who retired to Andara and joined a tribe, as is the custom of Twylian kings and queens.
Cech (Book 2) - One of the captains responsible for the palace guard in Rish while Maynor is away.
Chari, Princess (General Knowledge) - Prince Eric's wife and the daughter of King Leonid and Queen Rhea.
Chirkir (General Knowledge) - Ancient magical beings resembling raised stone ritual circles, able to transport people and goods from one to another.
Class (General Knowledge) - A magical role granted through a divine tether, allowing a person to gain levels and skills.
Compact, The (General Knowledge) - An agreement that limits direct interference by the gods in mortal affairs and requires them to respect one another's areas of authority.
D
Dahr, Prince (Chapter 3.2) - King Terrence's bastard younger son, a former servant and Prince Eric's half brother and closest friend.
Dammit (Chapter 3.8) - The god of minor annoyances and the first of the minor gods to separate from Sylinar.
Danny (Book 2) - A mentally disabled Earth boy who occasionally hosts Prince Eric’s soul while he sleeps. Prince Eric gets to see and experience Earth through Danny’s senses.
Death's Doorstep (General Knowledge) - A remote city-state bordering the Plains of Xarinos. Its capital, also called Death's Doorstep, was largely destroyed during the Undead War fifteen years ago.
Detect Suite (Chapter 3.15) - A skill granted to Merck that can detect levels, classes, intent, lies, magic and the god to whom a person is tethered.
Dreek (Book 1) - The phase shifter Scout of the Misfits of Karmenon.
Dungeon (General Knowledge) - A magically structured place containing traps, monsters, puzzles and rewards.
E
Earth (Book 2) - A world apparently without magic where the Undead King lived for many years.
Eldiss (Book 2) - A large, bear-like reborn in a relationship with Aisha. He currently travels with Prince Dahr.
Equilibrium (Chapter 3.6) - The unique skill Queen Treya receives when five gods combine their power to level her. It contains separate features contributed by different gods.
F
Familiar (General Knowledge) - A sentient magical companion summoned by and bonded to a mortal. This is usually the purview of spellcasters, but there are exceptional cases.
Final Hope (General Knowledge) - A country bordering the Plains of Xarinos and Lorelei. It is home to the World's Garrison.
Flapper (Book 2) - A beaver familiar and one of the masterless familiars who joined Chari and Kalutu on their holy quest.
Fraylian (General Knowledge) - A large mottled-green forest cat.
G
Gabriella (Chapter 3.9) - A kindred woman who hosts Dahr (and Eric’s unconscious body) during their stay in the Brotherhood. Often called Gabby.
Gallen Burke (Book 2) - A captain in Rish who assigned himself to protecting Queen Treya when King Terrence rode off to war.
Ganan (Chapter 3.9) - The leader of the Andaran hunting party that escorts Chari, Kalutu and King Leonid toward Melar. He is King Terrence’s father, though he was known as Cassius during his reign.
Garne (Book 1) - The human Warrior and second-in-command of the Misfits of Karmenon.
Garrett (Book 2) - The skilled ferryman who operates the ferry between the Brotherhood and mainland Aestra.
Get Out of Jail Free (Chapter 3.6) - The feature of Queen Treya's Equilibrium skill contributed by Mitra.
George (Book 1) - Dahr's name for Telisian, the ancient being connected to his Nexus abilities.
Giggler (Chapter 3.17) - An unnatural, birdlike creature that spreads a contagious curse through spores released at death.
Glanx (General Knowledge) - The largest port city in Melar.
God-Touched (General Knowledge) - A mortal chosen and tethered by a god without undergoing a noble's transition ceremony. The god-touched are highly respected. Often shorted to touched in casual conversation.
Gribble, Lord Mayor (General Knowledge) - The mayor of a small Melarian town and the owner of its largest vineyard.
H
Healing Potion (General Knowledge) - A common restorative potion. Lorelei is a major source of reliable healing potions.
Holy Shield (General Knowledge) - A projection of a god's will that manifests as a shield.
Human (General Knowledge) - The most populous sentient race in Thysandrika.
I
Iorana (General Knowledge) - The goddess of magic and firstborn of the sibling gods. Sylinar created her from both her own essence and Arimen's.
J
Jenn (Chapter 3.4) - A palace guard and archer who served on Gallen Burke's scouting team during the Undead War.
Jericho, Captain (Chapter 3.1) - The officer responsible for the defense of Rish, whose attack on King Terrence revealed that his mind had been tampered with.
Jerish (Book 2) - King Leonid's unusually trusted former servant, now accompanying Queen Rhea.
Jonas (Chapter 3.24) - A guard at the gates of Trilsk who is friendly with Guardsman Sart.
K
Kalutu (Chapter 3.2) - The were-owl familiar shared by Prince Eric and Prince Dahr, currently traveling with Princess Chari.
Karmenon (General Knowledge) - The Allied Kingdoms of Karmenon, a confederation of kingdoms in northern Aestra.
Kindred (General Knowledge) - A telepathically connected human people whose unusual mental abilities include access to a spiritual guide they call the way. Feared by humans because they don’t depend on the gods for their skills. Kindred, sometimes called Brethren, though they prefer kindred, live on an island called The Brotherhood.
Koth the Mighty (Chapter 3.20) - A respected veteran of the Undead War known for both his combat skill and his ability to teach others.
Kreve (General Knowledge) - A huge black canine predator with red eyes and a mouth filled with razor-sharp teeth.
L
Lady Fury (Chapter 3.12) - The preeminent kindred seer who raised Zephyr.
Leata (General Knowledge) - The chamberlain at the palace in Rish, responsible for its servants and organization.
Leonid, King (Book 2) - The king of Melar, Chari's father and Rhea's husband. He is returning to Melar after being dismissed from the war effort by the gods.
Level (General Knowledge) - A measure of growth within a class. Gaining levels strengthens existing abilities and may unlock new skills.
Level Flare (General Knowledge) - A visible manifestation of gaining a level, often appearing as a brief flare of light. Can usually only be seen by people Level 5 and above.
Lorelei (General Knowledge) - A reclusive nation known for its healing potions and a secret trade agreement with the Undead King. It lies on the southern border of the Plains of Xarinos.
Lorco, Captain (Chapter 3.10) - The only captain who remains in Rish, currently in charge of the palace guard.
M
Magical Signature (Chapter 3.1) - The identifiable pattern carried within a being's magic, also called a soul signature. Certain origins and transformations add shared components to otherwise distinct signatures.
Manamal (General Knowledge) - A humanoid sentient animal descended from creatures changed by generations of magical exposure. Any mammal can become a manamal.
Marko (General Knowledge) - An ancient scholar and historian from the time of the Great Empire, commonly remembered as Old Man Marko.
Maynor (Book 2) - The former captain of Rish’s palace guard, now traveling with the Misfits of Karmenon on a divine quest to find a dungeon.
Melar (General Knowledge) - A kingdom in northwest Aestra ruled by King Leonid and Queen Rhea. Its proximity to Gloomhearth makes it an important port for trade between the continents.
Merck Vanderoth (Book 1) - The former Swindler traveling with the Misfits of Karmenon after becoming a Priest of George.
Misfits of Karmenon, The (Book 2) - An unconventional adventuring team led by the serpent lord Ressssen, now searching for a dungeon on behalf of the gods.
Mitra (General Knowledge) - The goddess of lore and learning.
Morgan J. Gregory (Chapter 3.18) - The name shared by a succession of demonlings encountered by Ressssen and Borin in the Soulsplit dungeon.
N
Nexus (Book 2) - Dahr's unique class, which allows him to perceive and manipulate the causal threads that underpin reality.
Nylus (Book 2) - See Undead King.
O
Obby (Book 2) - A cube-shaped familiar able to flow around objects and carry them within itself.
Old Man Marko (General Knowledge) - See Marko.
Orientation Village (Book 2) - A settlement in Xarinos modeled on an Earth town, where reborn prepare themselves for life on Earth.
Ormund, Lord (Chapter 3.2) - A powerful mage whose soul has become entangled with the soul of Queen Raven, healing him, thus leaving Rhea as the only person able to understand him.
Other Realm (General Knowledge) - The dreamlike magical realm where transition trials occur. It is a realm of pure probability, wandered by beings no human has ever heard of, much less seen.
P
Painkiller (Chapter 3.6) - The passive feature of Queen Treya's Equilibrium skill contributed by Iorana.
Petunia (Chapter 3.12) - The name King Leonid gives the Sarithan assassin assigned to remain with him after Jerish’s departure, until she is one day ordered to kill him.
Phase Shifter (General Knowledge) - A shadowy people who exist partly in the Other Realm and can become incorporeal or change shape. Their color is always black, making them resemble shadows.
Plains of Xarinos (General Knowledge) - The land ruled by the Undead King. Nothing buried in Xarinos stays dead, and the gods cannot see or reach into it.
Priest (General Knowledge) - A class offered by almost every god, signifying one who represents that god's law through teaching and sometimes punishment.
Q
Quant (Book 2) - A kindred man accompanying Dahr and Eric to the Brotherhood.
R
Raven, Queen (Book 2) - Queen Rhea's mother, a gifted Mage whose soul was transplanted into Lord Ormund's body at her own request. This healed Lord Ormund’s soul damage, but killed Queen Raven’s body, though she continues to exist in some form inside Lord Ormund.
Reborn (General Knowledge) - A person who dies and rises again after burial in the Plains of Xarinos. Outsiders commonly call them undead.
Resilience, Goddess of (Chapter 3.11) - The divine aspect assumed by Queen Treya after her ascension. Gallen Burke becomes her first worshiper.
Resist Death (Chapter 3.6) - The feature of Queen Treya's Equilibrium skill contributed by Se Karn. It will expire on her appointed death day.
Ressssen (Book 1) - The serpent lord Mage who leads the Misfits of Karmenon.
Retaliation (Chapter 3.6) - The feature of Queen Treya's Equilibrium skill contributed by Sarith.
Rhea, Queen (Chapter 3.2) - The queen of Melar, Chari's mother and King Leonid's wife. Her mother's soul now occupies Lord Ormund's body, allowing only Rhea to understand him.
Rish (General Knowledge) - The capital of Twyl, once the capital of Lethe.
Rocket (Chapter 3.4) - An experienced palace guard and powerful martial fighter who served on Gallen Burke's scouting team during the Undead War.
S
Salad (General Knowledge) - A plant made sentient and humanoid by prolonged magical exposure. Salads are most often created through exposure to healing magic.
Sam (Book 1) - A squirrel manamal familiar with a fondness for beer and a representative of the Society for the Prevention of Cruelty to Familiars.
Sarith (General Knowledge) - The goddess of war, suffering and assassination. Sarithan assassins are among the most feared beings in Thysandrika.
Sarith's Cloak (Chapter 3.3) - A holy relic that inflicts terrible pain whenever its wearer knowingly lies.
Sart (Book 2) - A Melarian guard with an antagonistic history with Princess Chari, currently traveling with her toward Melar.
Sato (Chapter 3.4) - A palace guard and aggressive fighter who served on Gallen Burke's scouting team during the Undead War. Often called Bad Sato.
Se Karn (General Knowledge) - The god of the dead.
Serpent Lord (General Knowledge) - A humanoid people with a snake's head and neck and a strong affinity for magic. Both males and females are called serpent lords.
Shatterwraith (Chapter 3.22) - A powerful undead creature protected by a hard, segmented shell. Destroying it causes a violent explosion.
Sheba (General Knowledge) - The goddess of honor, combat and the hunt.
Shinto, General (General Knowledge) - An Andaran general famous for never losing a battle during the Undead War.
Skill (General Knowledge) - A specific ability granted through a person's class and divine tether.
Society for the Prevention of Cruelty to Familiars (General Knowledge) - An organization devoted to preventing familiar abuse and sheltering familiars whose masters have died. Their sole office is in the Adventurer’s Guild in Rish.
Soul Salve (Book 2) - A skill belonging to Queen Treya that allows her to perceive and work toward healing damage within a soul.
Soul Signature (Chapter 3.1) - See Magical Signature.
Soulsplit (Chapter 3.15) - A hidden dungeon entered by the Misfits of Karmenon and Maynor.
Soulsplit Token (Chapter 3.26) - The currency awarded for completing challenges within the Soulsplit dungeon.
Stalker (Book 1) - Striker's kreve companion, changed by contact with an unknown power.
Striker (Book 1) - The name used by Trace, the reborn Beast Master responsible for kidnapping Eric and Dahr from Rish.
Suzanna (Book 2) - Danny's former nurse from Earth, now living in Orientation Village with Eric in Danny's body.
Sylinar (General Knowledge) - The goddess of healing, mother of the pantheon, and creator of the sibling gods.
T
Taladara (General Knowledge) - Dangerous dara class creatures. Their name translates to gaunt killer.
Telisian (Book 1) - An ancient being older than the gods who tethered Dahr and is known to him as George.
Terrence, High King (Book 2) - The ruler of Twyl and mortal Voice of Sheba, chosen by the gods to lead their allied forces against Xarinos.
Tether (General Knowledge) - A divine connection to a mortal's soul through which a god grants class, levels, and skills.
Tharin (General Knowledge) - The god of thieves and charlatans.
Thread Reader (Chapter 3.2) - A Nexus skill that lets Dahr perceive and follow the causal threads connecting people and events.
Thysandrika (General Knowledge) - The world in which the story takes place.
Tier (General Knowledge) - A broad measure of advancement encompassing ten class levels.
Tiny (Chapter 3.4) - A palace guard and healer who served on Gallen Burke's scouting team during the Undead War.
Trace (Book 1) - See Striker.
Transition (General Knowledge) - The process by which a divine tether changes a person, granting or transforming a class and skills.
Treya, Queen (General Knowledge) - The Queen of Twyl, wife of King Terrence, mother of Prince Eric and Prince Dahr. Prince Dahr is Terrence’s bastard son, who has been adopted. Treya championed that adoption since the day he arrived at the palace.
Trilsk (General Knowledge) - The capital city of Melar.
Twyl, Kingdom of (General Knowledge) - The kingdom ruled by Terrence and Treya, founded by Mavros after his conquest of Lethe more than a century ago.
Tylex (Chapter 3.5) - A reborn soldier who finds Gallen Burke near death on the Plains of Xarinos.
U
Undead King (Book 2) - The ruler of the Plains of Xarinos, who inhabits Arimen's immortal body and has chosen the name Nylus.
Undead Queen (Chapter 3.1) - The co-ruler of Xarinos, who sends an emissary to Queen Treya to negotiate peace.
Undead War, The (General Knowledge) - The war in which the Undead King's forces attacked Death's Doorstep and fought the allied nations fifteen years ago.
V
Veloran (General Knowledge) - The high priest of Sheba in Rish.
W
Were-Owl (General Knowledge) - A lycanthrope that is a cross between a human and an owl.
World's Garrison (General Knowledge) - The garrison in Final Hope made up of soldiers from every civilized nation, formed after the Undead War to contain the reborn threat.
Z
Zen (Chapter 3.8) - A former palace page who becomes god-touched by Sheba and is taken on by King Terrence as a squire.
Zephyr (Book 2) - A young kindred sent from the Brotherhood by Lady Fury to find and assist Eric and Dahr.