The Book of Lost Wisdom is a series of books with a lot of characters, places and items to remember. To that end, I’m including a glossary, where you can refresh your memory should you need to. A word of warning, though. There will inevitably be spoilers here, so procede with caution. Each entry will state the chapter it’s from, so you can decide if you want to read it.
A
- Aldes (Chapter 4) – A class of ancient scholars who devoted their lives to studying and teaching magic at a now-lost school.
- Alexi, Prince of Melar (General Knowledge) – King Leonid’s brother.
- Amazing Strength (Chapter 10) – A combat skill granted to Chari upon leveling up to Warrior.
- Ambient Magic (Chapter 9) – Magic that leaks into the physical world from the Other Realm.
- Andara (General Knowledge) – A powerful nation known for its warriors and nomadic traditions.
- Angel Morrow (Chapter 4) – A palace healer summoned to examine Dahr.
- Arimen (General Knowledge) – Sylinar’s estranged immortal mate.
B
- Battle Song (General Knowledge) – An annual celebration marking King Mavros’ conquest of Rish.
- Battle Song Eve (General Knowledge) – The night before Battle Song.
- Borin (Chapter 8) – A salad and member of the Misfits of Karmenon.
C
- Chirkir (General Knowledge) – Ancient magical entities resembling raised stone ritual circles.
- Class (General Knowledge) – A role granted by a deity during transition.
- Cora (Chapter 4) – A widowed innkeeper and mother of Dahr.
D
- Dahr (Chapter 1) – A young palace servant originally from Death’s Doorstep.
- Dancing Moth, The (Chapter 8) – A perpetually open tavern in Tarlet.
- Day of the Dead (General Knowledge) – The fourth day of the week, honoring Se Karn.
- Death’s Doorstep (General Knowledge) – A war-torn region once attacked by the Undead King.
- Deloshi (General Knowledge) – The god of deception.
- Detect Evil (Chapter 4) – A diagnostic spell used to identify malevolent magical influence.
- Detect Magic (Chapter 4) – A standard spell used to sense magical energy.
- Dreek (Chapter 8) – A phase shifter and member of the Misfits of Karmenon.
- Dual-Casting (Chapter 4) – A long-lost magical technique allowing a mage to cast two spells simultaneously.
- Duran, King (General Knowledge) – Former ruler of Lethe.
E
- Eric, Prince (Chapter 1) – Sixteen-year-old heir to the throne of Twyl.
F
- Familiar (General Knowledge) – A sentient magical companion bonded to a mortal.
- Fast Forward (Chapter 8) – A mobility skill that dramatically increases running speed.
- Final Hope (General Knowledge) – A country containing the World’s Garrison.
- Frenetic Defense (Chapter 9) – A defensive skill acquired by Chari during her transition.
G
- Garne (Chapter 8) – A warrior and member of the Misfits of Karmenon.
- George (Chapter 6) – A disembodied, multi-tonal entity that claims responsibility for Dahr’s powers.
- Giant Scorpion (Chapter 7) – A trial construct encountered by Eric and Chari.
- Glanx (General Knowledge) – A coastal city in Melar.
H
- Herrold, King (Chapter 1) – Ruler of Lethe who initiated conflict.
- Holy Shield (Chapter 6) – A projection of Sheba’s will that manifests on Eric’s arm.
- Holy Shield, Prince Eric’s (Chapter 6) – A divine shield granted by Sheba.
- Horn, The (General Knowledge) – A mountain range in Twyl.
- Human (General Knowledge) – The most populous race in Thysandrika.
I
- Iorana (General Knowledge) – The goddess of magic and firstborn child of Sylinar.
J
- Jericho, Captain (General Knowledge) – Commander of Rish’s city defenses.
- Jerish (Chapter 5) – A twenty-year-old servant in King Leonid’s court.
K
- Kalutu (Chapter 3) – A were-owl familiar summoned by Dahr.
- Kindred (General Knowledge) – A subspecies of human native to The Fellowship.
- Krell Milk (Chapter 9) – A magically sensitive dairy source consumed by nobles.
- Kryst (General Knowledge) – The largest port city in the Kingdom of Twyl.
L
- Larish (Chapter 9) – A Twylian alchemist working out of the palace in Rish.
- Leonid, King (Chapter 5) – Ruler of the Kingdom of Melar.
- Lethe, Kingdom of (General Knowledge) – A former kingdom defeated by Andara.
- Lethen Armor (Chapter 1) – Replica armor worn during Battle Song Eve.
- Level Flare (Chapter 9) – A visible manifestation of leveling.
- Loralei (General Knowledge) – A reclusive nation rumored to have a pact with the Undead King.
- Loresday (General Knowledge) – The fifth day of the week, honoring Mitra.
M
- Manamal (General Knowledge) – Sentient animal humanoids created by extended magical exposure.
- Mark (Chapter 3) – An unseen designation placed by a god upon a mortal.
- Mavros, King (General Knowledge) – Legendary Andaran warrior who founded Twyl.
- Maynor, Captain (Chapter 1) – Captain of the guard.
- Merck Vanderoth (Chapter 8) – A Level 4 Swindler operating in Tarlet.
- Misfits of Karmenon, The (Chapter 8) – A five-member adventuring team.
- Mistmeer (Chapter 9) – A swamp region housing ancient dungeon ruins.
- Mitra (General Knowledge) – The goddess of lore and learning.
- Month of Learning (Chapter 1) – A calendar month in Twyl.
N
- Nexus (Chapter 6) – A unique class granted to Dahr.
O
- Ormund, Lord (Chapter 4) – A palace mage obsessed with mastering dual spellcasting.
- Other Realm (General Knowledge) – The dream-space where transition occurs.
P
- Plains of Xarinos (General Knowledge) – A desolate area ruled by the Undead King.
- Puncture (Chapter 7) – Chari’s first skill, granted during her transition.
- Pursuer’s Advantage (Chapter 9) – A spell that increases movement speed for an entire party.
R
- Radcliff “Rat” (Chapter 6) – Chari’s cousin and Alexi’s son.
- Rat Wardens, The (Chapter 8) – A lesser-known adventuring team.
- Read Tether (Chapter 8) – A skill used to identify the class and level of a target.
- Ressssen (Chapter 8) – A serpent lord mage and leader of the Misfits of Karmenon.
- Rish (General Knowledge) – Former capital of Lethe, now part of Twyl.
S
- Se Karn (General Knowledge) – The god of the dead.
- Se Karn’s Day (Chapter 10) – A Karmish holiday dedicated to the dead.
- Serpent Lords (General Knowledge) – A race often tied to magic.
- Sheba (General Knowledge) – Goddess of honor, combat and the hunt.
- Shield Bash (Chapter 2) – A skill bestowed by Sheba upon Prince Eric.
- Sizzle (Chapter 8) – A narcotic derived from a rare plant.
- Soul Journey (Chapter 4) – A rare magical phenomenon in which a living person’s soul temporarily leaves their body.
- Striker (Chapter 8) – The nickname used by the Misfits of Karmenon for Trace.
T
- Tank (Chapter 9) – A rare class granted by Sheba.
- Tarlet (Chapter 8) – A mid-sized city known for adventurer traffic.
- Taunt (Chapter 9) – A skill used to draw enemy attention.
- Telisian (General Knowledge) – An ancient being in the Other Realm.
- Temple District (General Knowledge) – An area housing temples to various gods.
- Terrence, King (General Knowledge) – The reigning monarch of the Kingdom of Twyl.
- Terreth, Lord (Chapter 4) – A legendary mage from the time of the Empire.
- Tether (Chapter 9) – A divine connection between a mortal and a god.
- Tharin (General Knowledge) – God of thieves and charlatans.
- The Bigger They Are (Chapter 2) – A warrior skill given to Prince Eric.
- Thysandrika (General Knowledge) – The name of the world where most of The Book of Lost Wisdom occurs.
- Transition (General Knowledge) – Refers to a sentient being altered by their connection to a god.
- Transition Day (General Knowledge) – A coming-of-age ceremony where nobles pledge themselves to a deity.
- Treya, Queen (Chapter 4) – The queen of Twyl.
- Trilsk (General Knowledge) – Capital city of Melar.
- Twyl, Kingdom of (General Knowledge) – A kingdom founded by King Mavros.
- Twylish (Chapter 5) – The language spoken in Twyl.
U
- Undead King (General Knowledge) – The ruler of the Plains of Xarinos.
- Undead War, The (General Knowledge) – When the Undead king attacked Last Landing.
V
- Veloran (Chapter 1) – High priest of Sheba in Rish.
W
- Were-Owl (Chapter 3) – A lycanthrope that takes the form of an owl man.
- White Wolf (General Knowledge) – An animal often associated with the goddess Sheba.
- World’s Garrison (General Knowledge) – The garrison in Final Hope composed of soldiers from every civilized country.
Z
- Zen (Chapter 6) – A 15-year-old page in the palace at Rish.